A dark and atmospheric horror/adventure game by Wuxia Games, out in February of 2019. This will be the first game in a trilogy, but it’s also standalone! There are no ties with the other games in this series. The game takes place in a non-linear fashion, so you can play the game in any order you choose. There are multiple endings, depending on your actions in the game. Checkout the game here! Game features Gorgeous pixelart Hand drawn backgrounds with moody pixel art Updated pixel art Optional voice acting Optional animated backgrounds Optional interactive story with multiple endings Original soundtrack Beautiful pixel art Different graphics modes No DRM Standalone Lots of content Endless Survival Mode Multiplayer Deep Character Customization Main game features Combine or assemble equipment to strengthen your hero’s abilities Pierce, restrain, and lop off huge segments of the heroes body Possess with light, dark and strong energy Award points for each kill Co-op Immersive combat Many Traps and Puzzles for you to solve A little bit of a bullet hell Elevate some more by unlocking new skills Several more surprises await you No Mercy mode with a challenging encounter system Enjoyable Core mechanics Checkout game demo! About The Game No Fear (PFNF) is a hardcore survival horror. You find yourself stranded in a small town overrun by a giant mechanical worm. You have less than three hours to figure out a way to fight it off and find your way out of there. The town itself is shaped like a labyrinth, so it could be that finding your way out of it doesn’t just mean finding a way out, but also figuring out a way to solve the puzzles within the town walls. You are alone. You are the only one on your quest to rescue your friend. If you don’t reach him in time… well… he’s probably dead. So be prepared to face this nightmare. About The Game How to play? No Fear is a hardcore survival horror game with a heavy emphasis on survival and difficult mechanics. During the game, you have to fight enemies that may come at
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Conquest is a challenging game of interstellar conquest featuring a huge two-dimensional galaxy, featuring many different space missions at different difficulty levels. The player can upgrade his fleet and modify its configuration, selecting the weapons available, the crew, the ship’s construction and propulsion. During a mission the player can make tactical and strategic decisions: he can attack an enemy space station or planet, or try to avoid fighting at all, letting him and his crew survive and even thrive. Players can invest in upgrades for their fleet in order to gain an advantage over their opponents, using credits earned during missions. After completing several missions, they can buy new ships, weapons and crew members, or research more powerful technologies. But without a strong economy, it may be easier to wait for them to be developed, as they’ll be developed through gameplay rather than spending real money. Despite it’s PC nature, Conquest includes a minimal number of controls, due to the use of keyboard commands and mouse clicks. Some of these controls might not be intuitive at first and might require some trial and error, but most of them can be configured to not interfere with the gameplay. This makes the game accessible to newcomers. Conquest is a free game, it is already available at The most powerful ships will either be slower than slower units, or faster than slower units, but also more expensive, and the game will show you which ship is right for your strategy. Both full 3D and full 2D interfaces are available, along with the possibility of running on low-powered computers with a fraction of the screen resolution that might be available in actual computers. Conquest puts the emphasis on the playability and fun of the game, the graphics are not stand-alone and will not distract you from what’s important: the gameplay. It takes advantage of recent advances in high resolution graphics, as well as of some of the most advanced rendering techniques and shaders to make the battles, interfaces and ships look as good as they feel. The multiplayer mode is currently limited to eight players, but it is planned to extend to 20 players at a later date. Description Conquest is a challenging game of interstellar conquest, featuring a huge two dimensional galaxy. In this galaxy, hundreds of spaceships are controlled by two interstellar fleets. Each player has control of a fleet and competes in the goal of control of the galaxy. The player can use his fleet to c9d1549cdd
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Objectives – Shoot a movie (or not)Playable from a second-person perspective, the game forces you to constantly be aware of the timing of every moment of your film.This game was originally made as a showcase for the Unity3D Engine, however, the engine has become a game development standard, so I thought I’d re-brand it as a general-purpose 2D game. Your most important ally is Speed – the more you push your crew, the more exciting it will be.Your other main ally is Unity – everything from the basics of light to how you style your GUI is done using the engine.It’s up to you if you want to love it or not… Update 3 – 07th November 2015Version 3.1.0 – Minor tweaks to kinematic when shooting – Corrects a bug with more than one player in a scene for the Mac version that would cause a crash – Minor graphical bug fixes for the Mac Update 2 – 11th September 2015Version 3.0.0 – All-new Engine.Optimised scripting (faster script) – Customised toolbar GUI to show your health, budget, money and crew count – Customised player controls GUI (now fully customizable) – High scores GUI – Added a new level and area – Added Boss fight mode – Replaced particles with some nice explosions – Added more detail and custom shaders on lights – Added a longer range weapon for the player – Added an extra inventory slot for weapons – Added a “Finished” screen with progress meter and progress points – Added a new boss enemy – Added a new scene for the “intermission”. Update 1 – 24th June 2015Version 3.0.0 – All new code and design, original prototype is from 2011! I took my prototype to 2011 AGD, but it was never released to the public. I’m trying to make something with more of a niche game style, and less of a gameshopping type game. It’s not the best in the genre, but it’s fun – and I’m ok with that! Most of the work on this project was done during a coffee break. I thought I’d get a few more players to test the game with. So I launched the Kickstarter campaign to ask for $8000 USD. When you check out my Kickstarter page you can find out how much I have so far raised and how much I still need to go. You can watch a short teaser below. I
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I let my body fall in love with “yumsters”.
My first encounter with “yumsters” was during my first visit to the Cook Islands in April 2007. Using my camera, I had clearly captured three “yumsters” in an engraving – (aka print pic!) that I love so much!
As a ‘journal’ of my travels, I will be “blogging” about some “yummy” things I find in this ‘blog’.
Breakfast
“Yumsters” – obviously referring to the two little “cute animals”, sitting on a plate of eggs and on a plate of meat. Both are “nice and juicy”.
When a consumer like me comes across these, I think that they are amazing! Especially when it is for “only” 88 cents! I could just memorize what I saw for those 88 cents.
Zesty Zam jalebi
Jalebi is one of the most popular “sweets” in the Cook Islands. As a kid, I used to see these beautiful balls of deep-fried batter on the downtown streets of Wellington. I never tried them, since my mother used to say that they can make us “cholera”!
The “lovely” vendors used to showcase these sweet “jalebi” at every “downtown”, and especially near “promenades” in the islands of New Zealand.
These jalebi shops were owned by Sylvester David’s family.
As soon as I got a decent head of “yum”, I went straight for these sweet jalebi.
I never met “Sylvester the First”, but his son is one of the main “yum” vendors in the Cook Islands.
I went back to the islands five times, and Sylvester Jr. made me some of the “very yummiest” jalebi I have ever tasted. It is simply “ambrosial”.
Snacks
The previous paragraph refers to jalebi – sweets. But the “yum” in “yumsters” goes much further. Sn
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– All graphics are baked in at full detail in the rendering engine. No need to upload them later. – This is how games are being made these days. If you have a problem with this process, good luck with life. – There are no loading screens. Combat happens in real time. – It runs on Windows or Linux. Doesn’t require VS Code, the editor of choice these days. – It’s free, support my work! – I like cats. – The game features a lot of old 80’s movies embedded into it. There are references to: – The Thing – Pole Position – The French Connection – Black Robe – The Terminator – Fishliver Oil – John Wayne – Monty Python – 60’s Science Fiction and Philosophy – One of my favorite movies is The Man with the Golden Gun. I took a lot of inspiration from that movie for this game. – Elizabeth the First – I’m a very big fan of Tarzan movies. – Back to the Future – America the Beautiful – Movie references are generally from old movies. Otherwise, nothing special. – Recent movies are included. – Everything you need to bring this game to life is free and included. There are no CRZ’s. – Already seen games have a part in this game. Got scared? You’ve been warned! – It’s a DRM-free game. – I don’t see anything wrong with that. – It’s a retro gamer, make no mistake. It isn’t for everyone, but this is an art project, not an entertainment/entertaining project. But if your idea of gaming is sitting on the couch, watching Anime or fighting with your friends, then this is not for you! – I have plans to add more to the game, since I have nothing better to do. I would love for this project to be around for ever, even if it is for just you. – There are no combat rules in this game. Combat is about targeting and memorizing your enemies vulnerabilities and that’s it. – The mana system makes use of randomization and expectations. It’s very complicated in how it works, but for players it is easy to memorize. If you haven’t played any games with mana before, the transition will be hard at first, but if you like RPGs, don’t worry, it will be a rewarding experience. – I am not a writer, but
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