Name | Crawlyard |
---|---|
Publisher | intferr |
Format | File |
Rating | 4.87 / 5 ( 5189 votes ) |
Update | (5 days ago) |
The gold artifact is the most powerful treasure of the ancient China. Despite the fact that it is the symbol of the ultimate power, not many know about it. Its true power is hidden in the underworld’s tomb. It is believed that the artifact has been buried there for centuries. The tomb is the burial place of the Emperor. The fate of the Emperor depends on the gold artifact. The emperor is said to be being summoned by the grave of the Emperor. The gold artifact is said to have great power, but no one has ever been able to look it. The Turkic tribe wants this gold artifact. They need it to take the power of the magic empire. But only one person can take the glory and the power of this artifact. ====================================== Language: English-AU Version date: 01/14/2017 ==================================== If you like this game, please rate it. If there is a problem, please report it to us. If you have any suggestion or feedback, please contact our official facebook page. —— FAQ: —– Q: Can I change the language in this game? A: Yes. You can select your language at the end. Q: Can I get other platform such as iPad? A: Yes, it is also available on iPad. Q: Is the game a free version? A: Yes, this game is free. Q: I want to buy the game, how can I buy it? A: You can search a good price in the application store. Q: I want to buy the game. How can I buy it? A: You can search a good price in the application store. Q: Who are you? A: Enjin is an enterprise platform that provides many services including games. It allows you to integrate games with different services and different economic models. Q: What is the company’s headquarters? A: Enjin is based in London, the UK. Q: How can I join Enjin? A: You can join Enjin: In-game: 1. Register an account in Enjin 2. Login to Enjin 3. Open Enjin Wallet (Click the envelope, Click Enjin wallet) 4. Deposit some ENJ in En
Name | Crawlyard |
---|---|
Publisher | intferr |
Format | File |
Rating | 4.87 / 5 ( 5189 votes ) |
Update | (5 days ago) |
Crawlyard Features Key:
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Xendless is a fast-paced, single-player and co-op FPS mini-game, with the goal to survive as long as possible. The idea came into my head while I was sitting in a lecture one day. Lately I was bored and had a lot of free time. So I decided to create a game for myself, and thus Xendless was born. As of now I am working on adding more maps to Xendless, 7 at the moment but maybe more in the future. I want to add more, more, and more! I want this to be a long-living game, so I’m proud of my project. I’m still working on it, adding new features and so on. Gameplay: Endless has got four gamemodes: Co-op with friends, co-op with bots, single player, the last two are exclusive to multiplayer. You can play solo with a single player mode. There are three levels which can be played in any order and each level is followed by a boss fight. If you play with friends in co-op mode you have two modes to choose: Normal and Creative Mode. Normal mode features the same mechanic as single player and the only difference is that it is played online and the internet connection must be present. Creative Mode is similar to single player but with some extra functionality, like the ability to spawn some of the objects in the level like weapons, health, health-packs and more. In Co-op with friends you get both Normal and Creative Mode. In co-op with bots the only thing you can do is to survive. Boring, isn’t it? But you can enable randomization with the bot functionality of the game, have that stuff happen much less frequently and reduce some of the balancing and make the game a little bit easier. A big plus would be, that you can take the same character through the levels, so if you got beat up too much in the first level it will not count against you. Again, normal mode, creative mode and co-op with friends or bots. If you have time left you can play the single player mode. You can start with the first level for 20 minutes before going on to the second one, with the third one being the last. Visuals: The game will use a pixel art style with 3D animations! So, lots of pixels and lots of pretty stuff. Art: All the tiles are made by me, the c9d1549cdd
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By collecting and securing resources, your rocket becomes the command ship of your space station. CORE : GAME DESIGNSimpleRockets is a sandbox game that lets you design and launch a rocket to space with no real rules. You are free to plan, build, and launch whatever you like. Customize your rocket and complete your missions to earn prestige. SIMPLE TOUCHUI Easy-to-use touch controls and minimal use of onscreen graphics, focusing instead on the interface, which is intuitive and fun. No memorization of a keyboard layout, just tap to command. TWEENING TIPSTweening is easy, just tap to animate objects. Beginners can press the T key repeatedly for quick cycle animation. ONE-BUTTON MANEUVERExperience true space sandbox with the ease of a single tap. Nothing is easier or faster to master than this game. SIMPLE ROGUEDO SIMPLEReally, there are no rules in SimpleRockets. COPYRIGHT SimpleRockets and associated trademarks are the property of Scott Kelby and SimpleRockets LLC. PLEASE NOTE: SimpleRockets 2, while playable in Apple devices, has been specifically optimized for the iPhone and iPad. The original SimpleRockets has not been re-optimized for iOS devices and will not be accepted into the App Store on those devices. “Astute gamemakers are well-removed from the space environment, and I didn’t realize that until I looked for a game like SimpleRockets. When I stumbled across it, it felt like a breath of fresh air. It was something that could be played with a broad audience. SimpleRockets has quickly become my favorite game, for its simplicity and for being something new that a lot of people can get into.” – Neil Jacobstein, author, Rocket Science and Time Warp Trio FEATURESSimpleRockets features: Random generation of sandboxes and missions Sandbox editors are included to save your own sandboxes Free drag and drop object support Multi-touch interface for enhanced control Automatic adjustment of gravity Airport landing capability Basic automated refueling Keyboard controls Directions and controls are carefully designed to be usable, even for those who have never played a space game before. MULTIPLE GAME MODESBecome the head of your own space mining
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Ah, the galaxy of Andromeda! There lies so much scope in what we can do now. Sure, you’d look at the previous Ganesha Manor Scenario from last year (GSC6) and laugh at the small level of mayhem and acheivement you’ve seen. Sure, you could go and watch it happen – you won’t see any puns on this year’s GSC13, we promise! But fear not! Your eyes have not been kept in check by the surrounding galaxies of our ongoing GSC13 – all you have seen and done is simply a stepping-stone to the rumblings in the depths of the galaxy of Andromeda itself. Now, you’ve had the chance to witness your first Zombie takeover of Andromeda and experience the terror of being besieged by the laughing, hungry mass of flesh and steel that is the Znimmer of Andromeda.
But you need not fret! You are our brains, but Andromeda has far greater brains than you. Her scientists, engineers and doctors have done us proud by supplying us with equipment. This equipment will allow you to experience Andromeda in a new way – a truly alien experience – the experience of being a zombie!
For many of us, the idea of a Zombie takeover is something you can only dream of. But we’ve given you a taste, and we hope you like it. Keep your eye on them. There is one way we can send you home to pass on stories of your experience and there are two ways we can take you in.
For those of you who want to return to your galaxy, you may leave Andromeda at any time and it will take you back to your galaxy.
For those of you who want to experience Andromeda in a new way, we’d like to send you home, but there’s a slight catch.
If you were sent home, we’d be forced to send you back to your galaxy – and that doesn’t seem right. You’d go to your galaxy, your family and friends would have no way of knowing you were a part of the takeover. So, we’d like to keep you here!
All we need is a fate that would allow Andromeda to have the level of control she wants over you. And the gods of the Andromeda Galaxy are indeed kind to us – kind enough to grant us a prophecy that allows us
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VFR Real Scenery NexGen 3D is the first flight simulator dedicated to recreation of overland flight, including real world airports, towns, townships, airfields, air traffic control towers, airways and runways. The scenery is designed to offer both realistic and interesting 3D views of the landscape.This can be used with the widest range of aviation software titles available, of which Just Flight is one of the best known.The scenery package contains:- Over 2000 3D objects for the scenery, placed correctly to create a realistic rendering of a landscape- About 250 NDB objects, which can be animated with key times using the new animation Editor- 1300 roadways and local airports in place of tiles- Over 150 NDB vectors in 2 formats – Line and Vector- 6 night textures. one. When we get closer to the real object, we add more detail. By placing objects in the scene, the detail of your environment is dictated by the amount of detail within the environment. This rule is a bit counter-intuitive. We usually think of more detail as better. But, when placing objects into the scene, the more the detail, the more of the detail is rendered and the less of the image is the object. To minimize this effect, you want to place objects in your scene with medium to low detail. Look for medium to low detail object types and place them near or in the center of your scene. Examples Lighting the Scene The final consideration on how to lay your scene out is lighting. Lighting is what you want and don’t want to see in a scene. Black The space where there is no detail. Or, the object in the image is so dark it would be the equivalent of “black”. In this case, we want a lot of detail to be rendered. White The space that is completely filled with white. We only want this image to be bright. We don’t want to have detail in this area of the image. Correct The space that has been blocked off by shadow. This area of the scene would be excluded from the render. If this was where the object was actually located, we would want to render all of the information within the scene. Wrong The area that has been filled with too much detail. This is the equivalent of using the “Blinds” option in a window. We
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System Requirements:
Minimum: OS: Windows 7/8/8.1/10 CPU: Core i3 3rd Gen or above RAM: 4 GB HDD: 25 GB DirectX: 11 Recommended: CPU: Core i5 or above RAM: 6 GB For optimal gaming performance, we recommend an NVIDIA GeForce GTX 970/AMD Radeon R9 Fury
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